

Сообщение отредактировал Blake00: 28 Октябрь 2020 - 14:01
Отправлено 28 Октябрь 2020 - 13:54
Сообщение отредактировал Blake00: 28 Октябрь 2020 - 14:01
Отправлено 29 Октябрь 2020 - 11:22
Greetings:) , the mods looks preaty nice! I wish you the best in your progress!
Отправлено 21 Ноябрь 2020 - 12:27
Red_Flag (29 Октябрь 2020 - 08:22) сказал:
Greetings:) , the mods looks preaty nice! I wish you the best in your progress!
Thank you for the warm welcome Red Flag.
Yes progress is going well thanks. If the project is of interest to anyone, here are the first 3 dev diaries from the Heroes of Might & Magic 2 Mod for Civilization 2...
In the first dev diary we looked at importing HoMM2 castle/city graphics into Civ2.
HoMM2 Dev Diary 01 - Creating Cities For The Civilization 2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.co...creating-cities
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In this second dev diary we looked at ‘HoMMafying’ all those Civ 2 advisor, city and event screens.
HoMM2 Dev Diary 02 - Creating Nice Backgrounds For The Civ2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.co...ing-backgrounds
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In the third dev diary we looked at changing Civ2’s leader portraits used for diplomacy with HoMM2 heroes and make a bold attempt at replacing Civ2’s original wonder videos.
HoMM2 Dev Diary 03 - Creating Custom Leaders & Wonder Vids For The Civ2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.co...leaders-wonders
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Отправлено 13 Март 2021 - 08:20
Отправлено 14 Август 2021 - 12:25
Hey guys,
Time for another update.. a way overdue one! Firstly I must be honest and say that not a huge amount of work has been done on this project since my last post as I've been busy working on my Command & Conquer and Red Alert 2 Civ2 scenarios getting them towards a near release position. However MetroPolis & I did a bit more work on this project such as finalising the sounds for all the units (and a few other things ), making some more unit special ability balance adjustments, and I also finished work on testing technologies (making sure you can research from start to finish with no glitches) and giving them all custom graphics.
Speaking of technologies that's something we haven't really talked about much so far, so lets do it now. MetroPolis has painstakingly designed an awesome custom tech tree for this mod where all units, buildings and magical range weapons are obtained via 8 schools of research (mostly inspired by HoMM2 hero secondary skills) with 7 levels in each school. Default Civ2 only has 5 schools however thankfully they have 4 levels with different icons which meant I had access to more than 5 slots allowing me to make the required 8 icons thankfully.
https://forums.civfa...-32-png.581308/
So here’s the final product! Some icons are from the spell tree while other ones are custom ones I made where I cut a hero skill icon out from it's blue marble background and pasted it over a spell scroll background to match the other spell icons. Also the military one is actually a combination of 3 different HoMM2 spell icons!
https://forums.civfa...ls2-png.581309/
So where are things at? Well all that's left to do now is creating a map & decorating it, final testing, writing up documentation, and then a tour video. Then it shall be released. But how long you ask..?
Hmm well.. I hope I don't regret this as I suck at meeting deadlines and I don’t wanna be one of the endless people making false promises on this forum about their projects lol, but I believe now I'm at a stage with all my projects that I can say that this project will hopefully be finished and released within the next 3 months. If I fail to meet this deadline you can all kick my ass lol.
Oh and I've had a few people ask me about our planned Civ HoMM2 map since Civ maps are so different (& less interactive) compared to HoMMs. Well the plan is to try to make it as interactive as possible using a few tricks. Eg monsters (assigned to Civ barb faction) fortified in various places and on top of nice things (I believe barb units fortified in forts don't wander around the map as I've seen the trick used in other Civ scenarios so I intend to user that). Metro has also setup some cool event driven unit spawning buildings on the map too (Dragon city baby!). Plus if players don't like my map and want to use this just as a mod for their own random Civ2 maps then metros spawners will still appear which is cool (I'll write a guide to help people get all the events working on their maps).
Отправлено 09 Январь 2022 - 17:13
Отправлено 10 Июль 2022 - 18:30
Well after so long since the last project update I guess it's time to finally post a new one!
In this new much delayed seventh dev diary we take on the 3 final frontiers of Civ2 editing and change the diplomacy screen background, spaceship construction sequence, and grand council video advisors with cool HoMM2 content. In the case of the council I had to create animating versions of HoMM2 hero portraits!
Dev Diary 07 - New Diplomacy, Dragon Launch & Animating High Council For The Civ2 Heroes Of Might & Magic 2 Mod:
https://www.moddb.co...ch-high-council
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Отправлено 07 Ноябрь 2022 - 16:54
Отправлено 01 Декабрь 2022 - 04:52
Amazing tenacity and great work. I'm not very interested in Civ, but the amount of work is really impressive.
Отправлено 11 Июнь 2023 - 16:33
Caliostro (01 Декабрь 2022 - 01:52) сказал:
Amazing tenacity and great work. I'm not very interested in Civ, but the amount of work is really impressive.
Thank you sir! Here's another dev diary...
Отправлено 10 Сентябрь 2023 - 16:33
Final Dev Diary 10 - World Map, Factions & Extra Graphics For The Civ2 Heroes Of Might & Magic 2 Mod
In this final tenth dev diary before release we finish up by showing some of the scenario world map, the factions, and some special alternative graphic sets.
https://www.moddb.co...-extra-graphics
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