Сегодня вышло обновление. Список изменений довольно внушительный, но для меня главное - это настройка масштаба HUD. Наконец то стало комфортно играть на 27 мониторе)
Additions
Added deployment to Battlegrounds
Added turn timer to Battlegrounds
Time allowed per turn is normally 2 minutes. If you time out, you will only have 10 seconds to perform your next turn. Any time you end a turn yourself, you are back to having 2 minutes per turn
Added option to scale up HUD (“Large HUD” in Video options)
Added additional tooltips to show currently equipped artifact next to inspected artifact
Added three skirmish maps
Small map, 2 players “Calm Before the Storm”
Small map, 2 players “Small Beginnings”
XL map, 8 player “Hate for Eight”
Gameplay changes
Improved death animation curve for Spectres and Seneschals
Lower intensity of Entangle effect light
Remove notifications older than 5 rounds
Bug fixes
Restores HUD when closing inventory using UI button
Closes purchasing menus when attacked during a simultaneous turns online game
Fixed bug where game could end up soft-locked in battle when the last troops on one side where killed by Chain Lightning
Fixed bug where ability sounds were not played for opponents in multiplayer battle
Fixed bug where two players could init battle at the same time in a simultaneous turns online game
Trigger main menu music if returning to battlegrounds army select after battle
Hide pause menu, codex and kingdom menus if attacked in multiplayer
Fixed songs “Fear No Foe”, “Stoutheart Shall Stand” and “The Coin In My Hand” not applying all of their buffs to friendly troops
Battlegrounds
Fixed bug in Army Creator when dropping a troop on an already occupied troop slot the previous troop value is refunded correctly
Fixed bug in Army Creator when setting troop size to 0 did not delete the troop on cancel
UI
Added clearer selected state to Kingdom Overview menus (Building overview, Troop overview, Research and Marketplace)
Hid locked troop slots in Trading menu
Increased font size for the smallest text areas
Reworked town list tooltips and construction UX. Construction animation is now shown when the town is working at max capacity instead of when one building is being constructed in case the player has researched the option to build multiple buildings at the same time.
AI
Changed explore/map entity scoring to increase chance of claiming resource generators
Added dynamic data caches to most adventure related calculations the AI makes per think loop
Tweaked the Battle AI Target selection to be less predictable and more balanced
Optimizations
Major improvements to performance when wielders move around
Known Issues
Sim-turns is at version 0.1
Co-Op (Teams) is at version 0.1
Balance changes are upcoming
All traits and abilities for troops are not yet implemented
Camera in adventure is not working as intended
Battle AI Ranged troop movement is suboptimal