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Общее обсуждение Heroes 7


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Опрос: Ваше решение о покупке Might & Magic Heroes 7 (58 пользователей проголосовало)

Купить или не купить, вот в чём вопрос...

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#1748 Red_Flag

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Отправлено 20 Август 2014 - 14:17

Известные факты о игре:

Spoiler

Обсуждение на форуме:
Новостная ветка
Подтемы:
Обсуждение системы навыков
Обсуждение системы магии
Обсуждение графики
Обсуждение фракций: Люди, Маги, Некроманты, Орки, Эльфы, Тёмные Эльфы, Гномы, Демоны

Галерея:
Скриншоты Might & Magic Heroes 7
Видеошоты
Концепт-арт
Артворки
Видео

Раздел в контекстной части сайта - Heroes 7
 
Шапка будет дорабатываться, если чего упустил, пишите в личку, спс!
 
В этой теме обсуждаются только общие новости и процесс разработки Heroes VII.



#1541 Dragmor

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Отправлено 23 Июль 2015 - 16:33

ты хоть бы ссылку дал что ли... на тему или пост.

   Там ОЧЕНЬ много постов было... полистай вниз в ветке ,, Возвращение Нежити"           Его забанили за свою критику, поэтому сейчас он пишет под ником  G4l44dElh4ut Вот несколько   But is more comfortable for the devs to think we are just conservatives stuck in the past, and that the series have to "move forward", when in reality, they just won't admit they are completely clueless about the brand, thus are completely unable to make evolve something they don't grasp the essence of.       I think the Shadow Council is nothing else than a PR platform created in order to manipulate the new fans of the series so they can praise Ubi and thank them for the input and “power” they give them into the game. Ashan is being pushed like madness, with mottos at every corner of the articles, and if you remember well what has been promised in august last year is very far away from what we are seeing now.     Was announced a skill system similar to the one seen in h5. Which is totally wrong, and if not a lie, is even worse since it would mean the game designing team has no clue whatsoever about this system then. Or maybe they just don’t like it. Same goes for the magic system, the adventure map seems to be empty without weekly creatures spawing, but let’s see hero specializations and creature abilities. Hero specs are about ZoC (h6) and creature abilities are redundant and flat.     I am firmly convinced Ubisoft is just following their agenda and think the community is stupid enough to praise them and acknowledge whatever move they will make. Two fucking PREQUELS in order to justify multiple retcons, the lore is a mess in a level which defies the gods. The core philosophy of the game mechanics of h7 is similar to h6 and this is not acceptable. It has been made very clear by the community we loathed that system (most of us). Giving h6 saying they do h5, WTF.     It is a lost fight anyway, but I just can't shut up. People are impressed by the institution, they upvote the blue writing, they don't know crap about the franchise and I don't think I disrespect anyone for thinking the people in charge don't know crap. Wait, Erwan himself said years ago they knew nothing, is why they created Ashan. Why was Nival being fired?     It's over, you will all see when game is out.     Yes they are doing it for money, and PR. Screw that, I won't let them say the fan base is happy when they are doing total crap. Most people are pissed at fan forums such as HC or CH, they just don't give two bulls about it. They think they know better, don't act surprised when you see fans are not happy. Maybe there is still time to redesign the skill system, ask a few VIPs they can do it I am sure of it. But no they won't, too arrogant, too much pride in their lie.     I am sad people just got tired you know. Man people raged during h5 because of Bullshan and WoW visuals. During H6 people raged too. Now h7, is just crushed hope. Lies, manipulation, and so on from the company. I just hope not too many n00bs get fooled.       Ubisoft is not doing Heroes. Ubi is using the Heroes name to sell their product, and is brainwashing the fanbase in order to gain support from "the community". When the core mechanics are mistreated like they are, when the lore has no sense like this, when the visuals are just following the latest trends (which are even obsolete now), stop lying.  I understand insulting posts I made to mediczero (because she insulted h3 in the first place) are removed, but the rest of my opinions should remain     well, the only people Ubisoft is able to brainwash is the newcomers, this place, the Shadow Council, is for n00bs anyway, there is no way Ubi wants to set things straight, I am sick of all the lies.   I think there is a serious issue in the MMH7 Team. I don't understand, if you guys really think you are doing Heroes, there is a serious problem. Even here, at Shadow Council, the feedback regarding the skill system ... And YOUR feedback ... Seriously this is so disgraceful, there is NO respect whatsoever. Ubisoft is mistreating the brand like never.                   There is a lot of posts which weren't insulting at all that got removed so please, stop your gibber.   90% of the original fan base if not more chose to resign and are silent and boycott the product. I've chosen to be vocal. Yes, I agree I lost it yesterday towards mediczero, yet she was acting like a total jerk. (Awful) game mechanics were set in stone from the beginning and revealed too late for changes.           Очень много сообщений подтерли

#1542 Sanctuary

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Отправлено 23 Июль 2015 - 17:51

иногда даже жалко становится этих двинутых на голову фанатиков 3ки...



#1543 Dragmor

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Отправлено 23 Июль 2015 - 18:11

иногда даже жалко становится этих двинутых на голову фанатиков 3ки...

    Галад не двинутый фанат тройки, он просто ненавидит Юби, Эрвана и Асхан, и считает, что они уничтожают героев начиная с шестерки, своей бездарной игровой механикой и системой навыков

Вот еще его писанина:

 

"Hi Guys. Several months have passed since the release of Heroes 6, and because there are so many questions from you regarding BH which UBI seemingly ignores, I feel it's time that I give you some information.
 
I worked for Black Hole during the whole H6 development. For us, it was a dream project as we were real fans of the Heroes series, having played it since the original King's Bounty on Commodore 64.
 
And I can tell you it was the UBI producers who didn't keep their deadlines, and that was what led to a total failure of the whole development. Back in 2008, during the contract negotiation process, UBI business decision makers didn't want to hear about making it into the contract that in case of any UBI delays there would be any penalty for UBI. This was a stupid decision of a business development boss (she said "UBI would never be late with any deliverables".... HAHAHA).
 
And that led to an awkward situation where the whole development got snowed up... but the UBI producers kept telling Black Hole that "no worries, guys, there would be more time and budget, just do what we say". It was then that one faction, Academy had been removed from the content list, as well as many other things.
 
And then, at half of the development, Romain suddenly quit, Erwan was removed from the project - he was "elevated" to the position of Might and Magic Brand Director, which meant his direct involvement in the development was over -, and BH was left there with the blame. ust an example, the final story script - which was UBI responsibility - was delivered to BH after 27 months... while originally there was 24 months for the whole development. No comment.
 
As for BH commitment, BH used up all its 6 months reserves just to be able to finish the project... this was more than 1 million Euros!!! And they (we) did this knowing it would never be payed back, as royalty would only be paid after 2M Heroes sold at full price. We all knew 2M copies would never be sold (neither at full price nor at reduced price), still we wanted to finish the project.
 
During the last 10 months, our full team worked 24/7, without any chance for compensation... and because of this, we didn't have any resources to find other projects and make sure BH would survive after the release of Heroes 6. In the meantime, our new UBI producers kept telling that "the BH team is not working during the nights and weekends, and is not committed to the project at all...". I can only say, just ask any of the BH team members of their commitment...

А вот кстати версия Блек Хола по поводу качества шестых героев:

 

 

An anonymous person operating under the rather flamboyant username of Derpson, who claims to be an employee of Black Hole Entertainment, has submitted his/her own very acrimonious account of Heroes VI's rocky development at HC, which - among many other things - states that Black Hole is no longer working with Ubisoft and is facing its end. The original post as of now has been deleted by its own creator without any explanation, but it is still fully preserved in adriancat's quote.

[color=rgb(51,51,51);font-family:Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif;font-size:13px;background-color:rgb(250,250,250);]I'll paste the original post here and highlight some interesting things:[/color]

[color=rgb(51,51,51);font-family:Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif;font-size:13px;background-color:rgb(250,250,250);]"[/color][color=rgb(51,51,51);font-size:13px;font-family:Verdana;background-color:rgb(250,250,250);]Hi Guys. Several months have passed since the release of Heroes 6, and because there are so many questions from you regarding BH which UBI seemingly ignores, I feel it's time that I give you some information.

I worked for Black Hole during the whole H6 development. For us, it was a dream project as we were real fans of the Heroes series, having played it since the original King's Bounty on Commodore 64. And I can tell you it was the UBI producers who didn't keep their deadlines, and that was what led to a total failure of the whole development. Back in 2008, during the contract negotiation process, UBI business decision makers didn't want to hear about making it into the contract that in case of any UBI delays there would be any penalty for UBI. This was a stupid decision of a business development boss (she said "UBI would never be late with any deliverables".... HAHAHA). And that led to an awkward situation where the whole development got snowed up... but the UBI producers kept telling Black Hole that "no worries, guys, there would be more time and budget, just do what we say". It was then that one faction, Academy had been removed from the content list, as well as many other things. And then, at half of the development, Romain suddenly quit, Erwan was removed from the project - he was "elevated" to the position of Might and Magic Brand Director, which meant his direct involvement in the development was over -, and BH was left there with the blame. Just an example, the final story script - which was UBI responsibility - was delivered to BH after 27 months... while originally there was 24 months for the whole development. No comment.

As for BH commitment, BH used up all its 6 months reserves just to be able to finish the project... this was more than 1 million Euros!!! And they (we) did this knowing it would never be payed back, as royalty would only be paid after 2M Heroes sold at full price. We all knew 2M copies would never be sold (neither at full price nor at reduced price), still we wanted to finish the project. During the last 10 months, our full team worked 24/7, without any chance for compensation... and because of this, we didn't have any resources to find other projects and make sure BH would survive after the release of Heroes 6. In the meantime, our new UBI producers kept telling that "the BH team is not working during the nights and weekends, and is not committed to the project at all...". I can only say, just ask any of the BH team members of their commitment...

As for the many bugs: Heroes 6 is a gigantic project, with 1.5-2 million lines in the source code. This is bigger than most RPGs. Such a project can only be finished with good quality if there are several years and a huge budget (i.e. Blizzard games), or if there is a strict design lock date after 7-9 months of the start of development... in case of Heroes, the UBI guys were adding new ideas and were changing existing features during the whole development, even at the last months, so it was simply impossible to make a stable game for release. Just see what they are now doing with patch 1.3 (BH is not involved in that at all btw.). They cannot release a simple patch with a few smaller fixes in time, they are already in a 2-3 weeks delay. This is because the code is extremely complex, and UBI does not have the team to overview it and make it work in time, even if the Limbic guys are really great (and no, they are not involved in the Heroes development from the project start, they joined like 20 months later).

Some examples of what BH added to the game at their own cost, just to make the game better:
- Town screen (we hate the current version, but it is still better then the "let's make a screen shot from the adventure map 3D town and use it as a town screen" that UBI wanted - we could have made a much better one, but didn't have money and time).
- Additional ingame cutscenes (I know cutscenes are not great, but again, we received the story after 27 months... we only had a couple months to make the cutscenes from scratch, and a very limited budget - and I think that the overall visual quality of the game proves to anyone that we could have made really great cutscenes if we had had the time and budget).
- 300 unique Combat Maps (there were 20 in the contract)
- 3D animated Main Menu (UBI wanted a simple still image)
- Additional NPCs
- Campaign Overview Map (Campaign Window)
- and many more........

And what were the UBI decisions:
- Less resources
- No fullscreen town screens
- Only five factions (as a consequence of the continuous delays of UBI deliverables)
- Creature pool
- and many more such "great" changes.........


This project cost Black Hole its existence... while UBI is making profit on Heroes 6.

And just some more thoughts: UBI EMEA were working with four 3rd party developers during the Heroes development:
- Capibara - They made the really good (and financially successful) Clash of Heroes. The are not working with UBI anymore.
- Eugene Systems - They made R.U.S.E. They are not working with UBI anymore.
- Black Hole - They made Heroes 6. They are not working with UBI anymore.
- Techland - They made a 47% game for UBI (Call of Juarez: The Cartel -http://www.metacriti....rez-the-cartel) - They are still working with UBI EMEA on a big project.

We heard the UBI guys blame those developers (and Nival) many times... I guess BH was blamed the same way to those developers.

It is always the developer who is responsible...

Just some food for thought.... Thanks guys for reading."[/color]

[color=rgb(51,51,51);font-family:Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif;font-size:13px;background-color:rgb(250,250,250);]------------------------------[/color]

[color=rgb(51,51,51);font-family:Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif;font-size:13px;background-color:rgb(250,250,250);]The most interesting part to me is the one about Black Hole using its financial reserves to improve and finish the game. I understand they were fans, but it seems irresponsible. Perhaps they knew they were screwed anyway?[/color]

По моему она более правда подобна 



#1544 Feidet

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Отправлено 23 Июль 2015 - 18:18

У меня к 7м героям после беты только визуальные претензии, я не хотел бы видеть колесо полностью как в 5х, где мы вынуждены качать 2-3 определенные комбинации навыков, но и то что есть в 7х слишком простое по своей структуре. Ну и навыки существ некрополиса меня еще не устраивают, однако я не теряю надежды на их исправление до релиза.


Мои карты для Героев 6: http://www.maps4hero...e=&size=&sort=3

#1545 Dragmor

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Отправлено 23 Июль 2015 - 18:21

Юби-Нокс взорвался:

 

 

No opinion is superior to another one and we do not promote our vision as the best one either. We do have respect despite our divergence of opinion but this needs to be mutual.
Unfortunately if the game or this website do not meet your expectations I only can be sorry for this but if you wish to continue to be disrespectful or have zero interest in what we are doing we do not force people to follow us or interact here.
We are aware that not everything is perfect in the game or here in the Shadow Council but we would like to remind you that it is also your responsibility to respect the terms of use while using this website. https://legal.ubi.com/termsofuse/en-GB 3.3 Content Standards
In relation to the Services, you may not: 
create, use, share and/or publish by any means (forum, public profile or other means) any material (text, words, images, sounds, videos, etc.) or Content which, in UBISOFT’s sole opinion, is unlawful, aggressive, threatening, malicious, defamatory, untruthful, pornographic, paedophilic, obscene, vulgar, racist, xenophobic, liable to incite hatred, sexually explicit, insulting, violent, contrary to morality or in any other way unacceptable; or harass other Users, send them unsolicited advertising, promotional items or messages for commercial purposes, use the Services for purposes of surveys, competitions, pyramid selling or similar operations, or for sending mass e-mails or spam.
Moreover, can you stop with this Heroes 6 Black Hole post? I think people already are aware of this one and it is more than biased content, do you really think things are just black or white in life and industry? And we only aim at doing wrong decisions because we find this cool? Come on. Here the link in blue if you want: http://www.rockpaper...-blames-Ubisoft Stop spam now thx.


#1546 Sanctuary

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Отправлено 23 Июль 2015 - 18:55

то что есть в 7х слишком простое по своей структуре

если навыки будут полезными сами по себе, на структуру можно начхать

Юби-Нокс взорвался

ибо нехер, да простят меня админы



#1547 Serpens

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Отправлено 23 Июль 2015 - 19:14

Я бы хотел из пятёрочного колеса уникальные фракционные навыки внутри общих "веток". Больше специализаций по типу пятёрочных, где  есть как меняющие механику специализации, так и специализации, усиливающиеся с уровнем.


Сообщение отредактировал Serpens: 23 Июль 2015 - 19:15


#1548 Feidet

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Отправлено 23 Июль 2015 - 19:19

если навыки будут полезными сами по себе, на структуру можно начхать

Не совсем, то что было в 6х вообще никуда не годилось в плане развития героя.

Я надеялся увидеть систему навыков 1-2-3-... а они сделали 3-2-1, что на мой вкус хуже, хотя я и отдаю себе отчет, что это просто личное предпочтение и на деле большой разницы нет. Еще я бы хотел увидеть несколько связок умений между разными кусками пиццы, похожими на абилку "Обитаемые шахты" из 5х, для которого нужно было взять лидерство и магию земли, но опять же эти абилки не должны быть лучше других.


Мои карты для Героев 6: http://www.maps4hero...e=&size=&sort=3

#1549 Dragmor

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Отправлено 24 Июль 2015 - 17:47

Да уж... судя по новости, подземелье, раньше середины августа мы не увидим



#1550 3LiON

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Отправлено 24 Июль 2015 - 19:55

Зато генератор случайных карт будет на релизе. Это просто бомба.


Сообщение отредактировал 3LiON: 24 Июль 2015 - 19:56

  • Feidet понравилось

#1551 Dragmor

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Отправлено 24 Июль 2015 - 19:58

Зато генератор случайных карт будет на релизе. Это просто бомба.

   Так он, начиная с тройки всегда был

 Точнее начиная со второй части



#1552 Shukfir

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Отправлено 24 Июль 2015 - 20:13

Так он, начиная с тройки всегда был Точнее начиная со второй части

Генератор случайных карт (не путать с редактором карт) был только в тройке и пятёрке. Причём в релизных версиях его не было. Он появился только в первом аддоне, что там, что там. В семёрке же он, похоже, будет уже в первом релизе.

Сообщение отредактировал Shukfir: 24 Июль 2015 - 20:13


#1553 Sanctuary

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Отправлено 24 Июль 2015 - 20:13

   Так он, начиная с тройки всегда был

 Точнее начиная со второй части

ГСК с релизом был только в 2ке. в 3ке он появился с Клинком, в 5ке с Владыками



#1554 Shukfir

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Отправлено 24 Июль 2015 - 20:15

ГСК с релизом был только в 2ке. в 3ке он появился с Клинком, в 5ке с Владыками

Что? У двойки был генератор случайных карт?

Сообщение отредактировал Shukfir: 24 Июль 2015 - 20:17


#1555 Sanctuary

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Отправлено 24 Июль 2015 - 20:16

Что? У двойки был генератор случайных карт?

да. идём в редактор, жмём кнопку "новая карта" и видим кнопку "случайную". нажимаем и генерируем



#1556 Shukfir

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Отправлено 24 Июль 2015 - 20:18

да. идём в редактор, жмём кнопку "новая карта" и видим кнопку "случайную". нажимаем и генерируем

У меня опции "случайная" нету. P.S. Глянул википедию, генератор действительно есть, только появился лишь в аддоне.

#1557 Sanctuary

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Отправлено 24 Июль 2015 - 20:20

P.S. Глянул википедию, генератор действительно есть, только появился лишь в аддоне.

ха, значит 7ка - первая часть, в которой ГСК будет в релизе

перевода, кстати, ни у кого нет?



#1558 Dragmor

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  • Эпоха:Heroes 2, Heroes 3, Heroes 4, Heroes 5
  • Фракция:Темные Эльфы

Отправлено 24 Июль 2015 - 20:22

ГСК с релизом был только в 2ке. в 3ке он появился с Клинком, в 5ке с Владыками

  Знаю, просто 3Lion неправильно понял 

В второй части он мне даже больше нравился, за счет того, что можно было настраивать кол-во той или иной местности, а так же гор, морей и лесов



#1559 Feidet

Feidet

    7 уровень

  • Hero
  • 850 сообщений
  • Эпоха:Heroes 3, Heroes 4, Heroes 5, Heroes 6
  • Фракция:Некроманты

Отправлено 24 Июль 2015 - 22:43

Редактор пока вселяет больший оптимизм чем тот который был в 6х.


Мои карты для Героев 6: http://www.maps4hero...e=&size=&sort=3

#1560 SHMELLOFF

SHMELLOFF

    1 уровень

  • Core
  • 21 сообщений
  • Эпоха:Heroes 4, Heroes 5, Heroes 6
  • Фракция:Темные Эльфы

Отправлено 25 Июль 2015 - 11:50

- Тетя Галя доигралась ))

 

//Он кстати 3ки вполне себе фанат. Много его возмущения именно из за отхода от класики юбиков )







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